class AVRiLMPickup extends AVRiLPickup;

#exec OBJ LOAD FILE=KillingFloorWeapons.utx

defaultproperties
{
     Weight=0.000000
     cost=50000
     ItemName="AVRiL [M]"
     ItemShortName="AVRiL [M]"
     InventoryType=Class'PerksSimHostOrg.AVRiLM'
     PickupMessage="You got the AVRiL [Multi]"
     DrawScale3D=(X=1.500000,Z=1.500000)
     PrePivot=(Z=10.000000)
}
